Allen Cane UE4&5 Game Dev Portfolio
A downloadable book
allencayn@gmail.com
@allencayn
Fine Arts major, 2009-2013
Sole scripter on 3 Shipped Titles using UE4&5, released on Steam for Windows PC. Includes one game ported to Playstation and Nintendo consoles by East Asiasoft in 2022. (Game name: Rule No. 1)
Background:
Over six years experience in Unreal Engine4&5 for video game and digital media production; includes creating, customizing, and integrating programming, visual, and audio components for single and online multiplayer games.
Development history in top-down, first person, third person, vehicle, and 2.5D platforming games, secondary skills in 2D animation, digital art, community management and rendering. Collaborations with industry artists include affiliations with Valve, Disney, Square Enix, Bungie, Dreamworks, and independent studios. Currently learning more about UE4/5 netcode.
Work Experience:
(2020 - Present)
Freelance Programmer for Walk Without Rhythm Studios
(2015 - 2020)
Co-founder, Solo Game Developer, & Graphic Designer for Zenrok Studios
Releases:
Rule No. 2 (2022, Steam Retail)
(2.5D Arena FPS)
- Solo Programmer, Freelancer
Rule No. 1 (2021, Steam Retail)
(2.5D Arena FPS)
- Solo Programmer, Freelancer
Carnage Cross (2021 - Present, Steam Early Access)
(3D Car Combat, Peer2Peer Online Multiplayer)
- Solo Game Developer
Community Anthology Project (2020-, itch.io)
(Third Person, 2.5D Action Platformer)
- Original and community asset tools for UE4/5 developers
Starglades: Episode 1 Demo (2019, Itch.io)
(2.5D Platformer)
- Solo Game Developer
Wormhole City (2018, Steam Retail)
(Top-down Adventure)
- Solo Game Developer
Work Skills:
- Blueprints/some C++
- Player controller functions
- Interactive environments
- Agile in team settings
- System programming
- Anim state machines
- Dynamic materials
- UMG interactions
- P2P multiplayer
- Scripted events
- AI behavior
OTHER EXPERIENCE:
- Community Manager
- Adobe Photoshop
- Adobe Premiere
- Video Editing
- Tech Support
My Game Trailers:
Status | In development |
Category | Book |
Author | Allen Cayn |
Comments
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Impressive game dev reel. A few of those i have my eye on :)
Thanks so much Hackmanslim, hope you have a relaxing rest of the year!